Wednesday, 26 March 2014

Oculus Joins Facebook

Oculus VR

Oculus Joines Facebook

We started Oculus with a vision of delivering incredible, affordable, and ubiquitous consumer virtual reality to the world. We’ve come a long way in the last 18 months: from foam core prototypes built in a garage to an incredible community of active and talented developers with more than 75,000 development kits ordered. In the process, we’ve defined what consumer virtual reality needs to be and what it’s going to require to deliver it.
A few months ago, Mark, Chris, and Cory from the Facebook team came down to visit our office, see the latest demos, and discuss how we could work together to bring our vision to millions of people. As we talked more, we discovered the two teams shared an even deeper vision of creating a new platform for interaction that allows billions of people to connect in a way never before possible.
Today, we’re pleased to announce that we’ve joined forces with Facebook to create the best virtual reality platform in the world.
At first glance, it might not seem obvious why Oculus is partnering with Facebook, a company focused on connecting people, investing in internet access for the world and pushing an open computing platform. But when you consider it more carefully, we’re culturally aligned with a focus on innovating and hiring the best and brightest; we believe communication drives new platforms; we want to contribute to a more open, connected world; and we both see virtual reality as the next step.
Most important, Facebook understands the potential for VR. Mark and his team share our vision for virtual reality’s potential to transform the way we learn, share, play, and communicate. Facebook is a company that believes that anything is possible with the right group of people, and we couldn’t agree more.
This partnership is one of the most important moments for virtual reality: it gives us the best shot at truly changing the world. It opens doors to new opportunities and partnerships, reduces risk on the manufacturing and work capital side, allows us to publish more made-for-VR content, and lets us focus on what we do best: solving hard engineering challenges and delivering the future of VR.
palmer_john_brendan
Over the next 10 years, virtual reality will become ubiquitous, affordable, and transformative, and it begins with a truly next-generation gaming experience. This partnership ensures that the Oculus platform is coming, and that it’s going to change gaming forever.
We’ll see you in the Metaverse!
– Palmer, Brendan, John and the Oculus team

Monday, 24 March 2014

Coding with Koding

Koding is an online development environment with the goal of simplifying worldwide development and providing free computation and development to everyone. It does this by offering Free VMs for development to anyone. The Koding VMs provide you with a real Ubuntu OS, with a real Terminal, and allow you to work on real code. Python,PHP, C++, C, it doesn’t matter. Even better, they are online. Accessible from anywhere in the world. Even sharable with teams.

https://koding.com/R/catarack

Wednesday, 19 March 2014

Playstation 4 gets virtual reality: Sony unveils its HD Project Morpheus headset

  • Sony's adjustable head-mounted device is codenamed Project Morpheus
  • It features a 1080p HD resolution display and a 90-degree field of view
  • Headset sensors track a wearer's motion in conjunction with a PS4 camera
  • The head tracking has been designed to reduce queasiness
  • Prototype must be attached to a PS4 with a 15ft (4.5 metres) long cord
  • Virtual perspectives will be simultaneously broadcast onto a TV screen
  • It is available to developers, but Sony did not announce a release date
Read more: http://www.dailymail.co.uk/sciencetech/article-2584157/Playstation-4-takes-virtual-reality-Sony-unveils-HD-Project-Morpheus-headset.html#ixzz2wRzrTZgR